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A list of all the posts and pages found on the site. For you robots out there is an XML version available for digesting as well.

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Posts

Future Blog Post

less than 1 minute read

Published:

This post will show up by default. To disable scheduling of future posts, edit config.yml and set future: false.

Notes for Linux Kernel

39 minute read

Published:

Introduction

Features

  • Preemptive multitasking
  • Virtual memory
  • Shared libraries
  • Demand loading, dynamic kernel modules
  • TCP/IP networking
  • Symmetrical Multi-Processing support
  • Open source

Multi-Agent Reinforcement Learning Paper Lists

10 minute read

Published:

Multi-Agent Reinforcement Learning (MARL) is a very interesting research area, which has strong connections with single-agent RL, multi-agent systems, game theory, evolutionary computation and optimization theory.

Blog Post number 4

less than 1 minute read

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This is a sample blog post. Lorem ipsum I can’t remember the rest of lorem ipsum and don’t have an internet connection right now. Testing testing testing this blog post. Blog posts are cool.

Blog Post number 3

less than 1 minute read

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This is a sample blog post. Lorem ipsum I can’t remember the rest of lorem ipsum and don’t have an internet connection right now. Testing testing testing this blog post. Blog posts are cool.

Blog Post number 2

less than 1 minute read

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This is a sample blog post. Lorem ipsum I can’t remember the rest of lorem ipsum and don’t have an internet connection right now. Testing testing testing this blog post. Blog posts are cool.

Blog Post number 1

less than 1 minute read

Published:

This is a sample blog post. Lorem ipsum I can’t remember the rest of lorem ipsum and don’t have an internet connection right now. Testing testing testing this blog post. Blog posts are cool.

portfolio

publications

Deep Reinforcement Learning for Green Security Games with Real-Time Information

Published in The Thirty-Third AAAI Conference on Artificial Intelligence (AAAI-19), 2019

[PDF]

Abstract

Green Security Games (GSGs) have been proposed and applied to optimize patrols conducted by law enforcement agencies in green security domains such as combating poaching, illegal logging and overfishing. However, real-time information such as footprints and agents’ subsequent actions upon receiving the information, e.g., rangers following the footprints to chase the poacher, have been neglected in previous work. To fill the gap, we first propose a new game model GSG-I which augments GSGs with sequential movement and the vital element of real-time information. Second, we design a novel deep reinforcement learning-based algorithm, DeDOL, to compute a patrolling strategy that adapts to the real-time information against a best-responding attacker. DeDOL is built upon the double oracle framework and the policy-space response oracle, solving a restricted game and iteratively adding best response strategies to it through training deep Q-networks. Exploring the game structure, DeDOL uses domain-specific heuristic strategies as initial strategies and constructs several local modes for efficient and parallelized training. To our knowledge, this is the first attempt to use Deep Q-Learning for security games.

Recommended citation: Yufei Wang, Zheyuan Ryan Shi, Lantao Yu, Yi Wu, Rohit Singh, Lucas Joppa, Fei Fang. The Thirty-Third AAAI Conference on Artificial Intelligence. AAAI 2019.

talks

AAAI 2017 Review

Published:

Review of The Thirt-First AAAI Conference on Artificial Intelligence.
[Slide]

teaching

Graduate Course Assistance

C, Columbia University, IEOR Department, 2017

This is a description of a teaching experience. You can use markdown like any other post.